Military Tech

Presented by Lockheed Martin

 

Ever wanted to know how those pilots land on an aircraft carrier? At Otronicon, you’ll see firsthand.

Experience state of the art military and government simulators not normally seen by the public. These are the actual tools professionals in these fields use to train with. Feel the rush pilots feel as they’re soaring at hundreds of miles per hour.

And for the daredevil in you, our larger-than-life racing simulators will have you feeling like you’re ready for the circuit! The modeling and simulation industry is quickly becoming one of the most important to Central Florida and these simulators will give you an up-close look.

Experience how video game technology is being used to create better pilots, drivers, soldiers, doctors and more through hands-on experiences with cutting-edge simulators that before now have rarely been available to the public.

Features:

  • Military combat and aviation simulators
  • Combat robotics display and demonstrations
  • Immersive driving simulators

    Are you interested in cutting-edge gaming technologies? How about how gaming technology is used in a real-world industry like defense? Well then we have some good news—GameTech 2013 is quickly approaching!!

    GameTech is a unique, user-focused conference dealing with gaming technologies that enhance warfighter training. This conference aims to bring together government, industry, gaming experts and academia to discuss the current state of game technologies and share knowledge, research and technology on virtual worlds and games for training.

    This conference is sure to be a gamer’s paradise! The impressive list of key note speakers boasts some of the most important names in gaming, including Nolan Bushnell, the founder of Atari, Inc. The exhibit hall will be bursting with the latest and greatest in gaming technology and training strategies. Plus the panels and workshops cover everything from game design, how to incorporate gaming into warfighter training, mobile development, immersive education and everything in between.

    The conference will be held April 17–19 at Caribe Royale Resort, Orlando, Fla.

    Check out this video from last year’s conference:

    Did you get a chance to see the FIRST Robotics Competition Teams at Otronicon? These groups of high-school students impressed us with their basketball-playing robots that they designed from scratch! If you didn’t get enough of these technology-loving teams, be sure to check out the FIRST Lego League regional competition this weekend!

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    Cubic’s Engagement Skills Trainer 2000 is a virtual training system which provides a highly realistic, cost effective, training solution to enhance warrior combat readiness and marksmanship proficiency. It accurately replicates small arms weapons performance, incorporates realistic training scenarios and provides data capture and after action review.

    It sports three modes of training:
    • Marksmanship: Tables and Courses of Fire for all supported weapons
    • Collective: Squad-level training for METL tasks
    • Shoot-Don’t-Shoot: Judgmental use of force in COE situations

    Additional features include:

    • Validated ballistics by U.S. Army
    • 1000+ systems fielded to the U.S. Military and International customers
    • Crew-served, individual, tetherless and non-lethal weapons with clearing procedures
    • Full After-Action Review (AAR) capabilities for all training modes
    • Supports NVD, ACOG, and Close-Combat Optics (M68)
    • Configurable up to 15 lanes of training
    • Built-in scenario editor for Marksmanship and Collective exercises
    • On-board diagnostics and fault-isolation
    • U.S. Army Program of Record
    • GSA Contract GS-02F-0024T
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    Thinking back to high school geometry, did you ever think you might calculate the hypotenuse of a triangle in your adult life? Or apply the principles of acceleration learned in physics class?

    For aviators, understanding math and physics is a must for reviewing flight plans and calculating fuel usage. Students, however, often don't see a correlation between math and science and their life experiences. Like generations before, they find themselves questioning when they will ever use the lessons taught in school.

    What kids do understand is technology. 

    When it comes to technology in education, there is an enormous amount of evidence that indicates immersive, game-based learning environments foster deeper learning and provide opportunities to develop and exercise collaborative skills.

    It’s all a matter of harnessing gaming power for an academic purpose. Lockheed Martin is working to combine technology and learning for professionals and students through its Prepar3D® simulation software. It’s one conduit to help engage students in science, technology, engineering and math (STEM) studies.

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    When Dean Kamen founded FIRST (For Inspiration and Recognition of Science and Technology) in 1989, his aim was “to transform our culture by creating a world where science and technology are celebrated and where young people dream of becoming science and technology leaders.”
    Now his organization is impacting students and volunteers everywhere from the U.S. to China and the Netherlands! This year alone, more than 300,000 students will take part in FIRST events and have the opportunity to win more than $16 million in scholarships.

    FIRST is a nonprofit organization that helps young people ages 6–18 develop an interest in engineering and science as well as self-confidence through robotics competitions.

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    Through FIRST, students develop self-confidence as they experience the thrills of competition.

    The Orlando Science Center is pleased to host 10 FIRST competition teams this year at Otronicon! Each of these teams is prepping to compete in April in either the FIRST Robotics Competition (FRC) or the FIRST Tech Challenge (FTC).

    FRC has been dubbed a “Varsity Sport of the Mind.” In only six weeks, teams of 15 students are challenged to raise funds, design a team “brand,” and build and program a robot using only materials supplied to them by FIRST that will compete head to head with other teams.
     
    Student-designed robots compete head to head in a FRC match.

    In FTC, teams of up to 10 are responsible for designing, building and programming their competition-grade robots using a modular platform. This version of the competition is more “high-tech” than the fast paced FRC; the modular robots are more difficult to program, but they allow the students more flexibility in the robot’s functions.

    Be sure to stop by and see what these teams have to offer this weekend at Otronicon!

    • Lyman Robotics FTC & FRC teams
    • Windermere Prep Team 1649
    • Renaissance Robotics FTC team
    • Team Duct Tape FTC team
    • FRC Teams 233 and 6323
    • Orlando Science School FRC team
    • Exploding Bacon and EMS 1649 from Lockheed Martin
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    Orlando Science Center • 777 E. Princeton Street • Orlando, Florida 32803 • Phone: 407.514.2000 • Email: gservices@osc.org
    Supported by the City of Orlando, Orange County, and United Arts of Central Florida with funds from the United Arts campaign and the
    State of Florida, Department of State, Division of Cultural Affairs and the Florida Arts Council, and the National Endowment for the Arts.