Looking for the newest, the coolest, even the quirkiest?
One of the things that people love about Otronicon is that it’s a hot spot for some of the most exciting new advances in digital media. Digital Horizons is the destination for many of those advances that don’t necessarily fit neatly into categories like military, medical, or some of the others on display at the event. At Digital Horizons, you’ll find things you heard about and have really wanted to see and things you never even considered. Some of the highlights include:
Artists that use video game characters as the basis of their work
Ninjaneer Studios, a company formed by UCF graduates that does animation & 3D mapping
Projects done by UCF students in simulation and augmented reality including Virtual Lake Eola and Prehistoric Florida.
While these experiences might not be what you think of when you think of video games or simulators, they really explore the depth and breadth of these amazing industries and show us how strong their impact really is.
Researchers are exploring how virtual environments can enhance young students’ learning, and that is precisely what the Advanced Distributed Learning Initiative seeks to find out. In fact, you can discover with them when ADL Technologies hosts the Imaginarium workshop at Otronicon!
Participants will enter the Imaginarium and encounter imaginary creatures in a virtual environment. Their mission will be to identify and classify the most promising for inclusion in a top 10 list. All the while, learners will use an interactive simulated Personal Assistant for Learning (PAL) that is tailored to meet each learner’s individual preferences.
The Imaginarium is used to teach adaptability in the context of “common good” decision making that is centered on sustainability science and ecosystems.
“How would you know the difference between the dream world and the real world?” asks Laurence Fishburne’s character Morpheus in 1999’s The Matrix. Today, scientists at the University of Washington are attempting to answer that very question.
Is it possible that mankind exists in a computer simulation like that of The Matrix?
Swedish philosopher and physicist Nick Bostrom has theorized for the past decade that our reality is really a computer simulation based on the evolution of humanity. One of the university researchers looking into this mystery, Martin Savage, has an idea of how to test the theory.
New at Otronicon 2012 - an immersive exhibit demonstrating the possibilities of combining 3D projection mapping and animation by Ninjaneer Studios, a local company pioneering new techniques in the Digital Media industry.
Generating extra buzz around marketing campaigns worldwide is 3D projection mapping, a relatively new technology that animates stationary objects with 3D video. With added sound effects and music, the result is a remarkable and immersive experience.
It’s back to the past for this “Back to the Future” car! The DMC-12, the infamous DeLorean from the “Back to the Future” movie series, is coming back in all-electric form in 2013.
Stephen Wynne purchased the remaining parts inventory of the original DeLorean Motor Company and reopened it in Humble, Texas. Already building newly assembled cars from new old stock parts, original equipment manufacturer and reproduction parts on a made-to-order basis with existing Vehicle Identification Number plates, Wynne is gearing up for production on the electric-powered variety. The car is set to retail between $90,000 and $100,000.
Don't miss the Otronicon Art Show happening tonight in the ReBoot Lounge on Level 3, with works from featured artists Mark Gil Perez and Patrick Towers, as well as videogame-inspired works from other local artists!
Orlando Science Center • 777 E. Princeton Street • Orlando, Florida 32803 • Phone: 407.514.2000 • Email: gservices@osc.org Supported by the City of Orlando, Orange County, and United Arts of Central Florida with funds from the United Arts campaign and the State of Florida, Department of State, Division of Cultural Affairs and the Florida Arts Council, and the National Endowment for the Arts.